Welcome to Polydog Games! Independently developing video games in London, England.
Figuring out tutorials, trying teach the player, and mobile game controls for platformers.
Enemies and their AI behaviour, and the currently implemented tiered difficulty system.
More art style implementation, with a focus on UI and UX elements.
Figuring out an art style, and the process of implementing it.
The start of a non-technical series of posts about design decisions and development progress for Project Metallicus.